Here we are with the sequels to Contra and Probotector. Again the major difference between the two sequels is the near gibberish that someone, being vastly underpaid, threw together to put into the game manuals.
Sipping cold lemonade with a couple of native lovelies, Mad Dog and Scorpion (Guerilla Warriors Extrordinare) relax on a Rio beach and boast of how they destroyed the vile alien war monger, Red Falcon. Little do they know that Red Falcon didn’t flee with his pointed tail between his legs. Instead, he tactically retreated to round-up ruffians of the universe, friends from all walks of war, to mount a second assault on planet Earth. One of these new recruits is Jagger Froid, a demented alien from the Black Hole Galaxy, who dishes out punishment with a laser sharp tongue. Red Falcon has also shuttled in The Babalu Bestructoid Mechanism, a giant alien attack tank, which was the primary weapon used to disintegrate the innocent solar system of Tralala. But the genius behind the Red Falcon’s Earth conquering concept is his plan to have thousands of intergalactic warriors seep into the the brains of the U.S. Army. It’s a mind contamination trick which has already taken command of U.S. Forces at Fort Fire Storm. How do we know that all out soldiers have been brain trashed? You can see it in their eyes. Now, if Mad Dod and Scorpion fail to recuperate from their months on the beach in time to destroy Red Falcon’s G.I. fortified Hate Nest, his sinister scheme will permeate the world’s mightiest power (nuclear missile silos included). And if that happens, we’ll all be pushing up daisies.
What happened to Bill and Lance? The two guys who fought and destroyed Red Falcon in the original Contra? Who the hell are Mad Dog and Scorpion? Also note the typo that made it into the manual “Mad Dod” and “Extrodinare,” hah!
The Aliens are back! In the year 2634, the Earth has finally escaped from the hand of black magic, one year after the end of the war with a mysterious alien army, or has it? One day, a strange radio message comes in from General Hal of the federation troops as he is heading for the base ruins in South America in preparation for the seventh GX army maneuvers. “Friendly GX troops have suddenly turned their attack on us. No, it can’t be!! They’re not human! They must be…” The message cut off there. The commanding officers of the federation troops feel very strange about this message from the general and so dispatch Probotector RD008 and RC011, the strongest fighting robots in history, to find him. A helicopter carrying the two units is sent out on a top secret mission. When it gets close to the site of maneuvers, it lands, drops off the two units, and takes off again immediately. Just then, from out of the shadows come soldiers on the attack. But they are not soldiers! They are robots! The nightmare of one year ago has returned. The mutant alien life forms that were believed destroyed are alive again. Now they control the GX army, have built fighting robots and are planning to take over the world! Once again the fight to the death between the Probotector and the aliens has begun.
Well at least its the same Probotector’s this time. But what is this nonsense about black magic? Once again the Contra version wins if only because it uses words like “The Babalu Bestructoid Mechanism” and “Tralala.” I hope that guy got a bonus! To the comparisons!
The character sprite for Contra has been tweaked somewhat with an attempt at including more detail to the figure. Some tweaking might have happened with the Probotector but it isn’t as noticeable as the changes on the human sprite.
Enemies (sidescrolling stages):
Not as many enemies with differences here and again some of them seem superfluous. The flying enemies in particular the one from Super C doesn’t seem any less robotic than the one in Probotector. Sorry, about the second from the bottom shot. It seems the game has a hard time rendering that image without flicker. Alternatively, I stink at screen captures.
Enemies (top down):
Unlike the original titles which had pseudo 3D stages their sequels have top down ones, similar to the classic arcade games Commando and Ikari Warriors. The first group at the top of the list are the generic enemies which just chase you, the ones that shoot are a simple palette swap.
Bosses and other things:
The only variation among the bosses is in the the first level boss: the chopper. The one in Super C looks like something that could have flown in the Vietnam War while the Probotector one has sharper lines and no wheels.
The second sprites are the choppers that drop the player characters off at the beginning of the first level. The Super C one looks Huey-esque while the Probotector one has sharper, more angular features.
The ending for the games is exactly the same with the player being congratulated for saving the day while a chopper flies into the distance and the credits roll. While the protagonists remain different the games seem to be getting closer to each other with the differences between the two sprite work being less drastic than in the first one and this trend will continue into the next game in the series Super Contra Vs. Super Probotector where the only difference seems to be the player characters!