Star Wars! NES and Famicom! We end the Nintendo Entertainment Celebration!
Did you miss our Extra Life stream? Good news! You can catch up with it now! More parts coming soon!
We’ve reached the penultimate entry in the Nintendo Entertainment Celebration with five non-spooky reasons for NES ownership!
We’re doing Extra Life once again to benefit the Children’s Miracle Network. Check out the video for some of last year’s highlights and this year’s donation incentives!
Tune in here starting at noon eastern time!
Friends of the site Scott Lowe, Nick Knighton and Paul “Sticky Bear” Norman join Joe and Kurt to spoil the shit out of MGS5. We talk about what to do with horse poop, Quiet’s ridiculous fashion sense and terrible boss battles.
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The second game I played for this year’s 31 Days, Until Dawn, was almost the polar opposite of the first one. Where SOMA stripped away much of the standard video game trappings to enhance the immersion and atmosphere, Until Dawn is the epitome of a modern story-driven game as it is generally produced these days. There are long expository cut-scenes, motion captured actors, collectibles, and QTEs. There are also interesting elements of decision-making and branching storylines, but I found the tedium of the former elements (and the obnoxiousness of the writing and characters) generally outweighed the interesting bits.
Bogey Manor is a strange game. Developed by Technos and given what I can only deduce was a very limited US release by a company called Coindate in 1985, I had never even heard of this game until looking over the section on the history of Technos over at Arc System Works Japanese website. And, aside from the limited release, it’s understandable that I’d never heard of this game, as it’s not all that good.