Nick Rycar’s silhouette returns to write about LIMBO.
Atmosphere is a tricky thing. We’ve all encountered the same scenario at some point or another, I’m sure. Thousands of developers spend hundreds of hours tweaking every knob in the next-generation toolbox, and while the end result might be a particularly attractive rendering of a kobold’s lair or the New York subway system or whatever, within minutes our brains are able to see past the paper-thin veneer and realize that we’re traipsing through what amount to a series of shoebox dioramas connected by cardboard tubes. In other words, the experience is dull, samey, and despite the fancy trappings, not at all immersive.