The Starship Damrey talks a big talk in its opening moments. Starting with a message telling you there will be no tutorials or help, and following it up with a sequence where you have to stumble through rebooting a computer without quite knowing what you’re doing, the game really sets an amazing tone in the first few minutes. And while the rest of the experience doesn’t quite live up to the high standards set by the opening, it does manage to be an interesting and worthwhile experience overall.
Jerod Mackert returns to be chased through Raccoon City by an unstoppable killing machine. Better him than you.
Resident Evil 3 came out in the fall of 1999, during my sophomore year of college. I was a big fan of the series, but somehow had never even heard that they were working on a sequel. I happened to be at Target right before heading home for Thanksgiving break, and immediately had something to do besides engage in social interaction with my family. It was a fun game, but I didn’t really have anyone in college to talk to about it. Even today, nobody seems to talk about Resident Evil 3 much, despite being one of the best-selling games in the franchise. Surely a lot of people have played it, but it seems to have fallen to the wayside. It makes more sense in context, but I still feel like this game is underappreciated.
Jonathon Howard, our resident PC fan, gardener, and policy wonk takes on a classic in his latest entry.
(trigger warning for our sensitive readers)
I can remember wanting Roberta Williams’ Phantasmagoria. Wanting it very badly. One of the many, many Sierra On-line games my brother and I had purchased came with a quicktime preview of the game on its CD. For a naive and sheltered fourteen year old Mormon the game seemed to promise all that my life and upbringing had forbidden me. I watched that little video over and over but I never bothered to mention the game to my parent’s. They were never going to approve a purchase of the game. It wasn’t that the game was violent and I don’t know if they ever would have found out about the rape scene (I wasn’t going to tell them!)but the fact that the game centered around demonic possession and had filmed depictions of grisly deaths meant that the game wouldn’t even get a fair trial.
Nick Rycar returns for another entry in this year’s round-up with a game that may possibly be weirdly horrifying…or horrifyingly weird.
Last year I did a writeup on 999: Nine Hours, Nine Persons, Nine Doors, so when Yet Another 31 Days of Horror Games rolled around, it seemed only fitting that I take a crack at its successor, Zero Escape: Virtue’s Last Reward. Avid readers may recall that I had a hard time articulating exactly how bizarre an experience 999 was, since to do so without giving away the plot’s many twists and turns proved too great a challenge for my modest talents. VLR poses many of the same issues, but we’ll see if I can’t do better this time around.
This is our final contribution from Lee Spriggs for this year’s feature, but it’s a good one. I’d really like to try this game, but I don’t have an iOS device. Guess I’ll just have to read Lee’s write-up over and over.
Why would you willingly close your eyes during a horror game? When that’s all that there is to the experience. When the sound design is the game itself. And when you want to see whether a game can be effective without any of the mechanics that we’re used to.
This week, On the Stick, Jeff Green (yes that Jeff Green!) drops in to talk about Grand Theft Auto V, demo discs, Pac-Man CE DX mods, Super Hot, League of Legends, Master of Darkness, the Game Gear, RimorD, Roky Erickson, electric jugs, and a bunch of other stuff. The album of the week is The 13th Floor Elevators Easter Everywhere.
- RETRO: The Multi-Format, Throwback Video Game Magazine
- This week’s intro song “The 3rd” by Anitek
The always welcome Stephen Hopkins of Poverty Game Night comes back with a real stinker this time. But, as his contributions this month have shown, someone has to play awful games, and he’s glad to be the one to do it!
The Dino Crisis series has always been more interesting to me from a videogame history perspective than as games themselves. The first game in the series is one of the few “classic survival horror” games to actually be directed by Shinji Mikami, with the others being Resident Evil and its remake. Dino Crisis 2 is the first game directed by Shu Takumi before he went on to make the fantastic Phoenix Wright trilogy and the at least as fantastic if not more fantastic Ghost Trick. After that, the series went kind of insane. There was the rightfully often forgotten light gun game in the Gun Survivor series that, in the US, went by the intriguing name of Dino Stalker. And then there is the game that brings me here today, the complete, unmitigated disaster that is Dino Crisis 3.