The Wii is ten years old! A full decade! So, uh, hey, let’s talk about exclusive games for it.
THIRTY TWO DAYS OF HORROR GAMES! This is actually a livestream from last night, but hey, it’s archived here now. Enjoy.
This article was contributed by friend of the site Kenny Riot, who enjoys music, fighting games and giving ridiculous birthday shout-outs on Facebook.
So, Sweet Home is a video game adaptation of a Japanese film of the same name, made by Capcom for the Nintendo Famicom _. It’s said that this game, which plays somewhat like an RPG, is widely considered to be the precursor to Capcom’s later hit Survival Horror series, _Resident Evil. Now, the game never made it to American shores in a legal manner, but upon learning of the game, I managed to play it via emulation (sorry), and there was something specific about Sweet Home that really stuck out to me: The Soundtrack. Composed by Junko Tamiya, it’s just really amazing how much the soundtrack affected me as I played, and even long after I had stopped. Despite the low tech nature of 8-bit music, a lot of that soundtrack managed to creep me the hell out! Many of the tracks, such as “Central Lobby,” “Upper Floor,” “Caverns,” and “Encounter” have a really subtle ominous vibe to them, and considering the game takes place in a haunted mansion, it really helps set the mood and get your imagination running… even though it’s going to end up running into a dark place with unspeakable horrors.
The always welcome Stephen Hopkins of Poverty Game Night comes back with a real stinker this time. But, as his contributions this month have shown, someone has to play awful games, and he’s glad to be the one to do it!
The Dino Crisis series has always been more interesting to me from a videogame history perspective than as games themselves. The first game in the series is one of the few “classic survival horror” games to actually be directed by Shinji Mikami, with the others being Resident Evil and its remake. Dino Crisis 2 is the first game directed by Shu Takumi before he went on to make the fantastic Phoenix Wright trilogy and the at least as fantastic if not more fantastic Ghost Trick. After that, the series went kind of insane. There was the rightfully often forgotten light gun game in the Gun Survivor series that, in the US, went by the intriguing name of Dino Stalker. And then there is the game that brings me here today, the complete, unmitigated disaster that is Dino Crisis 3.
This went up on YouTube last night, but I didn’t get a chance to post here until now. So, apologies for that, but enjoy it as Joey Pink takes on Capcom’s classic 16-bit grappler!
It’s the second SNDG Halloween Special! This year, I’m taking on the SEGA developed versions of Capcom’s classic, Ghouls ‘n’ Ghosts!
For today’s entry in our 31 Day History of Horror Games, I’m looking at Resident Evil on the Playstation and the Wii for the inaugural Halloween Special!
Editor’s Note: This article is both out of sequence and going up late because a guest contributor had this slot initially. Said contributor did not let us know they were not going to deliver the article, and in fact, has not communicated with us at all since saying she would contribute. So, in lieu of that article is this one about the final entry in Capcom’s Darkstalkers series, Vampire Savior.
The Darkstalkers series never really caught on in the US. We got most of the games, but they lacked the popularity and following they had in Japan. The series, known as the Vampire series in Japan, is Capcom’s horror fighting franchise. The first game, known in Japan simply as Vampire and here as Darkstalkers: The Night Warriors, came out in 1994, the same year as Super Street Fighter II Turbo. Fighting games were huge at the time, and Darkstalkers provided a little different twist.
The original Resident Evil was the very first Playstation game I ever owned. We’ll get into that a bit more later this month, but suffice to say, I loved it. That being the case, I was really hype about Resident Evil 2. I followed the coverage leading up to the release, including all the changes and the info about what is now referred to as Resident Evil 1.5. When Resident Evil: Director’s Cut was released, I ran out and picked it up, partially to play the arrange mode of the original game, but almost moreso to play the included demo of RE2. I played that demo who knows how many times, and when the finished product dropped in January of 1998, I was first in line.
If you listened to our SNES Draft, you know that I like Demon’s Crest. You also know that it’s a game not many people played at the time, or even afterwards, which is why I knew I could leave it until my last pick and no one would pick it. That is a damn shame, because Demon’s Crest is one of the finest games of the 16-bit era. It is really and truly one of my top five SNES games, and almost certainly one of my Top Twenty Games of All-Time. In fact, my current desktop on my work PC is a Demon’s Crest one. And, lucky us, it’s a horror themed game.
Sonic the Hedgehog did not sell me on the Sega Genesis. I know that sounds odd for someone my age, but it’s true. Sonic didn’t do it and neither did Altered Beast or Alex Kidd in the Enchanted Castle. In fact, no Sega property sold me on the Genesis. A trifecta of Capcom arcade ports (all programmed by Sega) are what made me realize that perhaps the Genesis in fact did what Nintendidn’t. Those games were Ghouls ‘n’ Ghosts, Strider and Forgotten Worlds. This being our History of Horror Games, we’re of course talking about Ghouls ‘n’ Ghosts.
This month, Joe takes on the 16-bit classics inspired by Disney’s Aladdin!
The game for May is Strider! Check back every month for new episodes!