It’s another Disney game. Since it was my week to pick, I figured I’d give Eric a GOOD Disney game this time. Anthony shows up towards the end and it’s a good time all around.
Another week, another Genesis game for Eric to discover. This time, it’s my favorite of the Thunder Force series (though I haven’t played the PS2 one).
It’s a shorter-than-usual episode as I take on Crude Buster!
Joe and Eric have started a new show in which Eric discovers the joys of the Genesis library! Expect new episodes weekly!
Spider-Man returns to the big screen! So do the X-Men! How do I do a tie-in episode? With Spider-Man and the X-Men!
We felt we were getting maybe too Nintendo-centric with this show, so why not take a look at what Nintendidn’t with this one?
Hey! It’s new Same Name, Different Game! One of the longest ever and featuring Eric Grider of Game vs. Game! I’m really proud of this episode, so I hope you all dig it!
Hit the jump for part two from Eric’s channel!
Or the Mega Drive Draft, if you prefer. A fantastic panel join Joe and Kurt to bring you our Top 25 Genesis Games. Greg Sewart of The Player One Podcast and Generation 16, Ray Barnholt of Retronauts and Scroll Magazine and Austin Walker of Stream Friends and Clockwork Worlds make up said panel, and they have stuff to say about the Genesis. Enjoy!
Get it here or subscribe on iTunes!
This went up on YouTube last night, but I didn’t get a chance to post here until now. So, apologies for that, but enjoy it as Joey Pink takes on Capcom’s classic 16-bit grappler!
It’s the second SNDG Halloween Special! This year, I’m taking on the SEGA developed versions of Capcom’s classic, Ghouls ‘n’ Ghosts!
Joe takes on FIVE Batman games, in honor of the release of The Dark Knight Rises!
The final entry for our Wrestlemania Week here On the Stick! Joey Pink is taking on WWF Royal Rumble for the Genesis and the Dreamcast!
In honor of MTV bringing “Beavis and Butt-Head” back to the air, I’m taking on the 16-bit games that came out during their original run!
This article was contributed by occasional podcast guest and general cool guy David Goldberg, you might know him as Red Hedgehog.
When I heard that On the Stick was doing a month of horror video games, one of the first that came to mind was Scooby-Doo Mystery for the Sega Genesis. While it may not be particularly well-known or influential, it sits at the intersection of two other classic horror series: The children’s cartoon Scooby-Doo and the Lucasfilm Games adventure Maniac Mansion.
It goes without saying that we would need to cover a game in this series as part of our history. I assumed when I began looking for writers that there would be fights over who got to write about what Castlevania. I was wrong. In fact, no one offered to write about any of them, in spite of this being one of the most long-lived and loved (by the masses and by the people who run this site) horror series. I suppose it’s just been talked to death, so people didn’t feel they had much to contribute. Well, I do.
Friend of the site and erstwhile podcast guest Bryce Wilson penned this article about Splatterhouse 3. He’s a consummate horror fan, genre film scholar and all-around good dude. Check out his other work at Things That Don’t Suck and Son of Danse Macabre.
The Splatterhouse series exists for one reason and one reason only. Which is to allow you to beat a wide assortment of monsters and demons into various shades of putrescent goo.
She doesn’t have to die, Rick. We can save her. Go back to the house.
The original Splatterhouse was an arcade game. Similar to my experience with Ghouls ‘n’ Ghosts, I have never, even to this day, seen a Splatterhouse arcade cabinet. It was ported to the Turbografx in the US (with some minor changes, including changing protagonist Rick’s mask from white to red in order to cut down on his similarities to a certain famous movie slasher in a white mask). I also never played this version. I wanted a Turbografx very badly as a young man, and never got one. It didn’t do well in the US as we all know, and my mom did her homework (in the form of asking Don, the owner of the local rental store where I rented all of the games I played) and discovered that a Genesis or SNES would be a better purchase. I went with the Genesis (initially, I would eventually be “that kid” and have both).
Sonic the Hedgehog did not sell me on the Sega Genesis. I know that sounds odd for someone my age, but it’s true. Sonic didn’t do it and neither did Altered Beast or Alex Kidd in the Enchanted Castle. In fact, no Sega property sold me on the Genesis. A trifecta of Capcom arcade ports (all programmed by Sega) are what made me realize that perhaps the Genesis in fact did what Nintendidn’t. Those games were Ghouls ‘n’ Ghosts, Strider and Forgotten Worlds. This being our History of Horror Games, we’re of course talking about Ghouls ‘n’ Ghosts.
This month, Joe takes on the 16-bit classics inspired by Disney’s Aladdin!
This month, I look at Mortal Kombat for the SNES and Genesis/Mega Drive!