Joe and Eric have started a new show in which Eric discovers the joys of the Genesis library! Expect new episodes weekly!
Welcome, boils and ghouls, to the sixth annual 31 Days of Horror Games feature here at On the Stick. We’ve got a full month of spooky videogames being covered by a bunch of cool folks, so I hope you’re as excited as I am.
As has become my wont, I’ll be starting this whole thing off with an older game (and, as has also become the case more often than not, it will be a licensed game). The game this year is Konami’s 1992 NES outing, Monster in My Pocket. And if we’re going to talk about it, we should probably discuss the license.
The Super Summer ends with a wonderful arcade game that saw ports to both the SNES and Genesis. Which comes out on top? Well, the series is about the SNES, so… you can probably figure it out. And big ups to Kurt, Anthony and Mike who played the arcade game with me to get the 4-player footage.
Friends of the site Scott Lowe, Nick Knighton and Paul “Sticky Bear” Norman join Joe and Kurt to spoil the shit out of MGS5. We talk about what to do with horse poop, Quiet’s ridiculous fashion sense and terrible boss battles.
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I’m on the stairs from The Exorcist to tell you all about the differences between the Famicom and NES versions of this Konami masterpiece.
When I first started getting into Famicom games, one of the first I bought (maybe the first, but who can remember now?) was Akumajou Special: Boku Dracula-Kun, a spinoff of the Castlevania series exclusive to Japan. The Game Boy sequel (with the same title in Japan) was released three years later and came to the US simply as Kid Dracula, but that is a different game, and this article isn’t about that.
Roger celebrates the 20th Anniversary of the US Saturn launch and talks about an amazing import shooter for the system.
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We premiered it on the stream last night, but now it’s here for you to watch over and over again. Yes, Same Name, Different Game is BACK. And back for good. In fact, there’ll be another new one next week (but don’t expect them weekly in general). So, check it out as I talk Gradius for the NES and PC Engine!
Once again, Jerod Mackert drops some knowledge on you. Be grateful.
Shadow of Destiny was a mostly overlooked adventure game released for the PS2 by Konami in 2001. You assume the role of Eike Kusch, a man with a mysterious past (because of course it is) who is visiting the German city of Lebensbaum for his annual vacation. After visiting the local cafe, Eike steps outside, where an unknown person runs up and stabs him from behind, killing him. I hope you kept your receipt.
There’s no point in mincing words, John Carpenter’s version of The Thing is one of my favorite… well things ever. There’s really nothing else quite like it. And yes I know that’s an odd thing to say about a film that both is a remake and has a remake (or really lazy prequel…whatever either way its awful) but bear with me here. In its inescapable ever escalating paranoia and dread, in its masculine but not macho cast (James Cromwell, Kurt Russell, Keith David, and Wilford Motherfucking Brimley), in the lived in claustrophobia of its sets, the way the monster is written as a living organism desperate to survive (and that’s not even touching on the horrendous organic nature of Rob Bottin and Stan Winston’s effects, or the masterful way that Carpenter shot them) there truly is no other film like The Thing. People love to talk about how deglammed and working class Alien is, but next to The Thing it looks like Silent Runnings. This is the blue collar end of the world and it’s amazing. I’m happy this movie exists even if it ultimately sent Carpenter’s career into a tailspin from which it ultimately never required (The day the grosses from The Thing came in Carpenter was booted from Firestarter by Universal, the official press statement reading little more then, “Nuh-uh. Fuck That.” This set the template for how studios would treat Carpenter for the next thirty years.)
In honor of the 25th anniversary of Metal Gear, I’m looking at the NES and MSX2 versions of the original game in the series!
I’m not exactly sure what happened in the mid-2000s, but zombies suddenly got really, really popular again. I guess I’d credit Danny Boyle’s excellent 28 Days Later with sparking the resurgence, because it was very swiftly followed by Zack Snyder’s remake of Dawn of the Dead, which was in turn followed by George Romero coming out of zombie retirement to make some films which, in my honest estimation, have done more to tarnish his legacy than bolster it. Be that as it may, zombies are really popular now, probably more than any other time in their history and more than any other monster, with the possible exception of vampires.
My new video series! In the first episode, I take on the Famicom-exclusive overhead shooter, Crisis Force. These will go up at Gamefira.com a few days before appearing here, but they will always come here, too. (Originally posted on Gamefira.com 2/27.)
A friend of mine and I have a recurring
argument out-and-out-brawl polite discussion about the survival horror genre. The crux of the topic is that he likes to beat things to death with a lead pipe in Silent Hill, and I don’t. Now don’t get me wrong, bashing a thing with a lead pipe is one of life’s greatest joys – videogames or otherwise – but whenever he talks about how cathartic it is to vent some steam (get it? Steam? Pipes? I crack me up) on the penis monsters roaming the streets of Silent Hill, I can’t help but think that’s missing the point. (Not to mention, the combat mechanics tend to straddle the line between “boring’ and “actively bad”.)
Luckily, it seems someone at Konami agreed with me.
Friend of the site and winner of last year’s Twilight Zone contest, Alexis Long penned the following article on the neo-horror classic. You can read more of her work at GetMeOutOfThis.net
It was the middle of October of 2001. I was with a good friend of mine and we were at a local video store looking for a game to rent. My friend is a huge proponent of Halloween, to the extent that this year he is apparently taking a five day vacation from work to drive all around the state to every haunted house attraction he can find. Thus, even back then, he wanted to get something Halloween-focused. I had heard about Silent Hill before, mostly praise for the first game, and on the shelf was Silent Hill 2, surprisingly still unrented. I picked it up, and with our decision made, we went back to my place. My friend closed the blinds and turned off the lights while I grabbed provisions. We then proceeded to sit and play through the majority of the game in one unbroken chunk of game time, passing the controller back and forth when we got too scared to continue.
It goes without saying that we would need to cover a game in this series as part of our history. I assumed when I began looking for writers that there would be fights over who got to write about what Castlevania. I was wrong. In fact, no one offered to write about any of them, in spite of this being one of the most long-lived and loved (by the masses and by the people who run this site) horror series. I suppose it’s just been talked to death, so people didn’t feel they had much to contribute. Well, I do.
In late 2007, a friend of mine picked up Electronic Art’s NHL 08 for the Xbox 360. Being a long time video game player and casual hockey fan, I was excited. After all, I like hockey and love video games. What could go wrong?