It’s time for another shoot-‘em-up! It’s been too long! This time, I’m looking at Gradius III in the arcade and on the Super NES!
Everyone has a game or game series that makes their skin crawl, be it Resident Evil, Silent Hill, or any number of very easily defined “horror” games. I’m not much for the horror genre. I’ve never really been a fan of scary movies or spooky stories. While I’ve enjoyed the odd horror game, they have never been and will likely never be a staple in my normal gaming routine. There is one exception to this: The Castlevania series.
This installment was written by long-time friend of mine, Jefferson Taylor, who also penned last year’s piece Nightmare in the Dark a similarly off-beat horror-themed title.
In all of my years spent thoroughly enjoying the vast library of the Super Nintendo/Super Famicom, I’d somehow overlooked The Twisted Tales of Spike McFang. This may have been due to the higher profile titles of the time (Super Metroid, Final Fantasy III, Earthworm Jim, etc.) streeting around the same time. This may also have been attributed to the fact that (in comparison to the Japanese release) the U.S. boxart is a substantial turn off, with it’s generic, almost ‘edutainment’ vibe. Whatever the reason(s), I’ve finally paused long enough to give this quaint little action RPG it’s due time in my life, and here’s what it had to offer:
The Super Summer ends with a wonderful arcade game that saw ports to both the SNES and Genesis. Which comes out on top? Well, the series is about the SNES, so… you can probably figure it out. And big ups to Kurt, Anthony and Mike who played the arcade game with me to get the 4-player footage.
Yesterday was the Super NES’ 25th birthday here in the US, so Roger’s got five reasons to own one in celebration!
Roger is back with a look at a River City Ransom sequel we never got in the US!
The SUPER SUMMER has kicked off! And to begin, we’re looking at the final licensed game on the NES: Wario’s Woods! Truth be told, it’s kind of a middling puzzler, but it’s great for showing off the differences between what the NES can do and what the SNES can do.
We investigate a really shitty future as Joe continues his blind Chrono Trigger playthrough.
Hey, it’s a new show! I’m playing Chrono Trigger blind and Eric is helping me!
Joe and Eric get together with guests Ethan Cheng, Nick Rycar and Jeremy Signor to talk about the history of WWF games, starting with Microleague Wrestling all the way up through the Smackdown vs. Raw series. Madness ensues! Much shorter than last year’s Wrestlemania podcast!
If you listened to our SNES Draft, you know that I like Demon’s Crest. You also know that it’s a game not many people played at the time, or even afterwards, which is why I knew I could leave it until my last pick and no one would pick it. That is a damn shame, because Demon’s Crest is one of the finest games of the 16-bit era. It is really and truly one of my top five SNES games, and almost certainly one of my Top Twenty Games of All-Time. In fact, my current desktop on my work PC is a Demon’s Crest one. And, lucky us, it’s a horror themed game.
This month, Joe takes on the 16-bit classics inspired by Disney’s Aladdin!
This month, I look at Mortal Kombat for the SNES and Genesis/Mega Drive!